There are a number of optional modules and support plugins for FWE. Folder contains readme files and other helpful documentation.Once you extract FWE archive, you should see the followig files and folders in your fallout3\data folder: Please be patient as this sequence runs, and be sure to read all the messages so you know what is going on.įO3 Wanderers Edition contains a number of different files that are required or optional. When you either leave Vault 101 after the intro sequence, or sleep in the alternate start bed and wake-up, and number of mod quest messages and pop-up menu's will appear as many of FWE's included features initialize for the first time. See the "RI - Primary Needs readme.html" readme in the mod-readme folder for more information.Īfter setting up your character, sleep on the mattress and you're new Fallout 3 experience will begin! The primary needs scripts in particular will eventually prompt you to define the configuration settings. While setting up your character, a number of scripts will be initializing in the background. There is a computer you need to activate that will let you choose your initial name, SPECIAL, skills, starting karma, race, and your "history." The different histories determine where you start the game and what equipment you have. This is the begenning of the integrated "Alternative Start" mod. Towards the end of the birth scene you will be prompted to "continue dreaming" (which will allow you to play through the remainder of the Vault 101 starting sequence) or "Wake Up!" If you choose to wake up, you will find yourself in an empty shack (not in Vault 101). When you start a new game, after the opening video, the "birth scene" will begin playing normally. Refer to the FWE Control Panel section of readme for more information on that. You may need to reset some settings via the FWE Control Panel, such as your preferences for fast travel, or the harsher wasteland.You should now "Wait" (or rest) for 180 hours to reset the cells. KH_FWE Fixes.esp, KH_FWE Tweaks.esp, KH_FWE Hellfirefix.esp, KH_NoAmmoWeight.esp, KH_MMMNoIncreasedSpawns.esp, KH_MMM override.esp, KH_223EX.esp) IMPORTANT: If you have been using other FWE-based tweakes, such as Kai's tweaks and fixes, you should deactivate and remove these plugins as well (i.e.FO3 Wanderers Edition - Optional No Fast Travel.esp.FO3 Wanderers Edition - Optional Harsher Wasteland.esp. FO3 Wanderers Edition - No Drug Visuals.esp.FO3 Wanderers Edition - Lvl 30 High Skills.esp.FO3 Wanderers Edition - Lvl 30 Balance.esp.IMPORTANT: Make sure to delete the following files are deactivated AND deleted from your data folder, thay are no longer used by FWE 5.0:.Once you have added FWE 5.0 to FOMM's Mod Manager, activate it at this time.You can use either the FOMOD version or the manual version to create the package. It is recomennded that you use FOMM"s package mananger to install the new version of FWE.If you previously created a FOMOD package for your FWE install, you should now uninstall it (deactivate it in FOMM).Before upgrading, open a prior save and go somewhere where NPC's / loot does not respawn (i.e.To ensure a clean upgrade, please perform the following steps: The new in-game FWE Control Panel renders many of the optional mods unneccesary. Launch fallout via FOSE (using FOMM or running the FOSE launcher directly).įWE 5.0 reflects a significant change in the structure of the mod.
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